using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DelegateTest : MonoBehaviour
{
public Action A;
public Action B;
public Action C;
void Start()
{
A = () => Debug.Log("Action A");
B = () => Debug.Log("Action B");
C = () => Debug.Log("Action C");
}
}
A += B; , A+=C;
더보기
void Start()
{
//~~~
A += B;
A += C;
Debug.Log("A.Invoke()");
A.Invoke();
Debug.Log("B.Invoke()");
B.Invoke();
}
A.Invoke()
A -> B -> C
B.Invoke()
B
A += B ; B += C;
더보기
void Start()
{
//~~~
A += B;
B += C;
Debug.Log("A.Invoke()");
A.Invoke();
Debug.Log("B.Invoke()");
B.Invoke();
}
A.Invoke()
A -> B
B.Invoke()
B -> C
A -= A;
더보기
void Start()
{
//~~~
A -= A;
bool test = A == null;
Debug.Log(test);
}
True